The Curse of Monkey Island

“I’ve sailed the seas from Trinidad to Tortuga and I’ve never seen anything like it! The engagement ring I gave Elaine has a terrible pirate curse on it. LeChuck is behind it, I’m sure. I should have known that nothing good could come out of that evil zombie’s treasures. And if that’s not bad enough, the clairvoyant I met in the mangrove swamp told me that if I am to break the curse and save Elaine, I will have to die!”

Excerpted from The Memoirs of Guybrush Threepwood: The Monkey Island Years

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Was there ever a game that you had played as a child that you absolutely loved? The kind of game that would always make you laugh and would always stay interesting? The Curse of Monkey Island™ is one of those games for me. From the front cover, the first thought that can come to mind is that CMI is a pretty serious game. Angry faces? Dark coloring? FLAMES?! Turn the box over and you get a completely different tone. Piracy has never looked so good and I did learn a valuable trade in lighthouse and VCR repair. There is an underlying tone of impending death that is blanketed by the game’s light-hearted banter.

Monkey Island 101

The Curse of Monkey Island™ is the third game in the Monkey Island™ series. Released in 1997, this game makes the end of a decade-long era. CMI was the last game to use the SCUMM™ (Script Creation Utility for Maniac Mansion) engine before switching to a more 3D-based engine. I believe CMI to be the pinnacle of SCUMM™. The artwork is amazing and the animation smooth. The music is masterfully done and the voice work top-notch. Let’s also not forget the incredible high-resolution (640×480)! CMI is a game that has aged very well – even if the executable file hasn’t.

That’s the Second Biggest LP I’ve Ever Seen!

This Let’s Play will be a “full” playthrough. Mega-Monkey is essentially “Normal” mode. I will not be using the verb coin on every little thing because, quite frankly, 30-plus hours may or may not be a lie. I will be showing most – if not all – of the easter eggs in the game. This game has hundreds of unique and obscure references to LucasArts™ games, books, music and movies. At the end of every update, I’ll include a little “trivia” section at the end of my post. This game is like a snack. Eat it all at once and you have an empty experience. Space out your time and you get a rich experience (30-plus hours, perhaps?).

The Crew

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Our love interest. We barely see her for the whole game.

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Our antagonist. We barely see him for the whole game.

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The helpful Voodoo Lady. We barely see her for the whole game.

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Who’s this guy?

Gubrush(Final)

Our handsome protagonist neatly sums up the secondary characters of this game.

Welcome to Monkey Island,

Stand by to come aboard…

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