Ability Set v3: Punkgoat is REAL and this better be his ability set or I’ll riot (of course not really)

Check out the oringal post here: https://forums.playdeadlock.com/threads/ability-set-v3-punkgoat-is-real-and-this-better-be-his-ability-set-or-ill-riot-of-course-not-really.72994/

With Punkgoat becoming more and more of a reality for me, I’m just gonna post v3 of my PunkGoat Ability Set. Some changes, and clarifications for his moves.

Punkgoat – “Up the Punx”​

“It ain’t easy being a Punk (Rocker), but being a Goat-like deity helps, I guess. It’s mostly the beer and cigarettes, though.”

Fun fact (
https://en.m.wikipedia.org/wiki/Biquette)

Reference images:

Gun: Monocussioner (Shadows of the Damned’s pump shotgun; see picture below); two handed, which would make Punkgoat the first shotgun hero (excluding other unreleased heroes) to hold his shotgun with two hands. Alt fire similar to Shiv’s.

Stamina: 2 bars

1: Headbutt/banger

Headbutt: Channel to increase damage over time.

  • Can Headbutt early, dealing partial damage and fading slow
  • Punkgoat cannot move while channeling
  • Channel is uninterrupted by Bodycheck (possible tier)

-Upon full channel, Headbutt the first enemy directly in front of Punkgoat, causing the target to be briefly grounded

  • Airborne enemies are shot straight down if hit by full channeled Headbutt and briefly grounded (skill check and get dunked)

After three can crushes, changes toHeadbanger

-Headbanger: Punkgoat starts shaking their head violently (but rhythmically), creating a cone AOE that pushes enemies backwards during the duration. Enemies in very close proximity are dealt damage (by the horns). Can move around but not dash or use movement abilities/items. Colliding with terrain stuns Punkgoat, except in Mosh Pit.

2: Bodycheck/hurl

Bodycheck: Dash forward immediately stopping and shoving the first enemy hit in the opposite direction. Both Punkgoat and the target take gun damage.

  • Can only be used on the ground and will always go in a straight line. E.g. if Punkgoat Bodychecks on an edge, he will go the distance in a straight line before falling.
  • Can also affect allies (possible tier)
  • Does not affect troopers, but shoves them away.
  • Target will always go the distance proportional to the distance Bodycheck travels. E.g. point black, target goes the distance Punkgoat would’ve traveled. Full range, target ends up point blank. Half distance, target gets knocked back half distance.
  • If the target collides with terrain, briefly stunned. (possible tier)

After three can crushes, changes toBodyhurl

-Bodyhurl: Hurl your body forward slamming into enemies. Always goes full distance and takes targets with him. Both Punkgoat and the targets take gun damage. Self-damage is proportional to enemies slammed. If done during Mosh Pit, Punkgoat is healed instead of damaged, but still cannot go outside of Mosh Pit.

  • Airborne enemies caught will be dragged down with Punkgoat and briefly grounded
  • If done in the air, enemies struck are briefly grounded.

3: Can-Crushing Cranium

-Chug a can. Crush it against your forehead. Maintain Alcoholism by going on a bender. After chugging three cans within a time limit, transform into a Baphomet like figure (mostly cosmetic) with changed abilities.

-Charge ability, press to drink cans.

  • Starts with 1 can, up to 3 through tiers, max 5 with Extra Charge and Rapid Recharge.
  • Crushing a can starts a timer.
  • Upon three can crushes, receive a buff and different abilities that can be used once per duration.
  • Cans refresh timer/duration, but after three cans become less effective the more cans crushed, up to a maximum amount.
  • Can crushing can be interrupted and will waste a can if it is.
  • Cans are fixed; cans recharge once out of charges or once duration ends

-Time to chug is unaffected by cooldown reduction or Rapid Recharge, but can procurement is.

  • Time to chug can only be reduced by firerate.
  • Possible tier: time to drink between cans cooldown

-If duration ends after 3 can crushes, become silenced, slowed and reduced resistance/vulnerable to damage for a brief duration based cans drunk during duration.

-If duration ends before 3 can crushes, become slowed.

-Special counter to show you how much you drank in a match

4: Mosh Pit:

-Welcome to the Mosh Pit.

-An arena is formed.

  • Punkgoat’s movement abilities/items are silenced and can only melee in the Pit.
  • Can only use Can Crushing Cranium. Punkgoat can use changed abilities after three can crushes, but is still limited to using only once.
  • Punkgoat, and enemies and teammates in it become trapped, but the arena can be jumped out of, or slid out of. Punkgoat, however, has a duty to the Pit.
  • Enemies hit by a heavy melee or abilitiy are shoved backwards.
  • If an enemy collides with the edge of the mosh pit, the terrain or other enemy heroes/troopers, they will bounce back instead of being stunned
  • Troopers are also affected.
  • Everybody just bounces off each other
  • Allies are immune.
  • Everyone can parry.
  • Duration scales with Spirit power. The more spirit Punkgoat has, the longer he can rock out.

-If anyone slides across on top of the Mosh Pit, they will crowdsurf.

-If Can-Crushing Cranium buff duration ends during Most Pit, heaven forbid, Punkgoat also receives the damage they dealt during the Pit.

Punkgoat is a disruptor, looking to create their own tempo and rhythm during a fight, whether it be in a 1v1 skirmish or a team fight, or ganking or being ganked. Able to ocular patdown and visually threat assess a target. Headbutting to neutralize and set up a threat for a Bodycheck into terrain away from a teammate, or knocking that teammate away from the threat. Or maybe, chug three cans of your favorite drink and go on a bender. Haphazardly hurling your body into a crowd, into the heart of a fight, headbanging to the cries of their agony. Of course, one could always show them the way of the Pit, and Mosh off the mayhem of bodies. All good things come to an end though, and the consequences of binging can leave Punkgoat vulnerable to, perhaps, well-deserved payback.

The misunderstood deity’s playstyle revolves around, maybe, I like to think, being a functional alcoholic. At least, it started as a joke then became its own thing that I’ve greatly enjoyed. One of my favorite aspects is that in addition to having a “mode shift” type playstyle, the abilities that are changed also shift styles. Where before three cans Punkgoat acts a kind of bouncer, after three cans Punkgoat becomes more of a bully. I wanted to give Punkgoat this weird duality of having some kind of opposites that also complement each other. While Headbutt makes you immobile and you can stun, headbanger allows you to move and knockback. Whereas Bodycheck you can only use on the ground and will stop after hitting a target, Bodyhurl will always go the distance and take anyone along with ‘em. While Can-Crushing Cranium grants benefits, it will also leave you with a nasty hangover if gone on long enough. While you can trap people in the Mosh Pit with you, do you really wanna be trapped somewhere where you, yourself, are as well? In this way, I also wanted the abilities to be self-destructive a little in their own right. Headbutt: you’re stuck. Headbanger: you can really only move. Bodycheck and Bodyhurl also dealing damage to yourself since you’re colliding your body with all kinds of varied occult.

I think it really fits well with the idea of Punk and Baphomet.

I also wanted to try and replicate the feeling of being in a Mosh Pit. Albeit, perhaps, a widely more fantastical and more violent Mosh Pit. Or maybe, being at a punk rock show. At least the spirit of it. As an example, there is a general, maybe, unspoken rule that if someone falls in the Pit, everyone around immediately tries to pick that person up. I mean, it’s common sense? Right? But, I guess, you wouldn’t expect that in a pit of people colliding into each other. And really, there is a type of kindness despite the attitude. So, that’s also one of the cores of Punkgoat for me, how can kindness be shown with violence during the violence?

So, Punkgoat as a character really fascinates me. Seeing a comment mentioning how Punkgoat would most likely be Baphomet with Punk aesthetics is not only perfect, but the theme and ideals of both match pretty well, at least in what the ideals may represent. Baphomet, or the image, usually associated with sin/occult/demon may actually be a representation of balance, or a Union of opposites, the perfect blend between man/woman, animal/human. The greatest similarity is that just like how almost every Punk will argue about what being Punk means, Baphomet also seems to have contested interpretations. But not only that, if Baphomet is the “perfect” balance, then Punk is finding the perfect balance between how society wants us to act, and how we ourselves want to act. Aka, confirming to society while also expressing individuality. I’m being highly idealistic, of course.

And, of course, I’m drawing on personal experiences here. In my day to day, I seem like a regular person, save for the band shirt every once in a while. But at a show? In the pit? It’s different. Not only that, but another similarity, since Baphomet is seemingly misunderstood, is that Punk is seemingly misunderstood as well. Most Punks can come off as intimidating, but, for myself, they are some of the nicest people I’ve ever met. And yet, in the pit? It’s different.

V1 Since Punkgoat seemingly doesn’t have a moveset yet, if this isn’t it or like it, I might actually riot.

Check out the oringal post here: https://forums.playdeadlock.com/threads/since-punkgoat-seemingly-doesn%E2%80%99t-have-a-moveset-yet-if-this-isn%E2%80%99t-it-or-like-it-i-might-actually-riot.63473/

Punkgoat

“It ain’t easy being a Punk (Rocker), but being a Goat helps. And the beer and cigarettes, too, I guess.”

Fun fact

Punkgoat is a disruptor. Causing chaos in the Mosh Pit, Headbanging at an enemy, or rudely Bodychecking an ally. His playstyle kind of revolving around being a functional alcoholic. Managing time around the duration of Can-Crushing Cranium and the inevitable hangover (vulnerability) once it ends. The abilities, I hope, encouraging a close-range, intimate type of playstyle

1: Headbutt/banger

Headbutt: Channel to increase damage over time.

  • Can Headbutt early, dealing partial damage.
  • Channel is uninterrupted by Can-Crushing Cranium or Bodycheck

-During channel, cannot move but can dash, Leap and use movement-items, and wall bounce

  • Meaning, Headbutt can be activated during those movements, but once on the ground will stop moving.
  • But can turn around

-Upon full channel, Headbutt the first enemy directly in front of Punkgoat, causing the target to have a fading slow

-If full channel Headbutt strikes while Punkgoat is in the air or leaping, enemy will be briefly grounded, once grounding ends, enemy will have a fading slow.

  • Airborne enemies are shot straight down if hit by a full channel Headbutt, briefly grounded, and fading slow once grounding ends.

Headbanger: After Headbutt, Punkgoat will start shaking his head violently (but rhythmically), creating a cone AOE that pushes enemies backwards during the duration. Enemies in very close proximity are dealt damage (by the horns)

  • Can move during Headbanger, but unable to dash or use movement items

-Can-Crushing Cranium reduces cooldown at a fixed rate, diminishing the longer the duration lasts and/or how often its refreshed by Can-Crushing Cranium

2: Bodycheck

-Dash forward immediately stopping and shoving the first enemy hit in the opposite direction.

  • Can also affect allies
  • Does not affect troopers
  • Target will always go full distance
  • However, shove distance is reduced by the distance Bodycheck travels.
  • If the target collides with terrain, briefly stunned.

-Any enemy hit from the shoved target will also shove them in the opposite direction back but distance is reduced.

  • Troopers are affected by this secondary effect
  • Bodycheck cooldown is reduced by secondary affected heroes/troopers to a fixed amount

3: Can-Crushing Cranium

-Chug a can. Crush it against forehead. Maintain your Alcoholism by going on a bender

-Charge ability

  • Starts with 1, can have a total of 3 through the tiers. Max 5 with Extra Charge and Rapid Recharge.
  • Provides stacking bonuses up to 3 times
  • Cans refresh duration, but become less effective the more cans crushed, up to a maximum amount.
  • Cans will reduce bonus effects after a certain time has passed and/or certain amount of cans have been crushed
  • Only one roar and one Leap allowed per duration.

-Upon 3 can crushes, Can-Crushing Cranium becomes activatable to let out a roar.

  • Roar grants allies temporary improved resistances or barriers, or heals.
  • Or maybe it does need to do anything

-Upon 3 can crushes, Punkgoat can automatically Leap towards an enemy once within a certain range.

  • Punkgoat has to be running towards target, and looking directly at it
  • Leap can trigger Headbutt grounding
  • Leap can be avoided by moving away or dodging

-Time between can crushing is unaffected by cooldown reduction or Rapid Recharge, but can procurement is.

  • Time between can crushing can only be reduced by firerate.

-Once duration ends, become silenced, slowed and reduced resistance/vulnerable to damage for a brief duration.

-If buff wears off during Mosh Pit, greatly reduced resistances and greatly increased slow and silence.

-Counterplay: CC reduces duration

-Special counter to show you how much you drank in a match

4: Mosh Pit:

-Welcome to the Mosh Pit.

-An arena is formed. Some might even call it a pit.

-Enemies and teammates in it become trapped, but the pit can be jumped out of.

-Any enemy Punkgoat collides with is shoved in the opposite direction (or maybe limit this to only Bodycheck)

  • If an enemy collides with the edge of the mosh pit, the terrain or other enemy heroes/troopers, they will bounce back instead of being stunned
  • Troopers are also affected.
  • Everybody just bounces off each other
  • Allies are immune.

-During Mosh Pit, Bodycheck will shove teammates out.

-If anyone slides across on top of the Mosh Pit, they will crowdsurf.

I hope you all enjoy, and I appreciate any feedback and questions. If anyone thinks of combos, please do share them. I have a few I’ve thought up of. Thanks for reading.

Updating the website with some new content

Over the course of the next week, or maybe few days, or maybe even today, I am going to be adding some of my threads I made for Deadlock, the hopefully new game from Valve.

A thread and page have already been created which can be found here: https://scarson.wiki/deadlock/deadlock-hero-forum-ideas/

V2 Since Punkgoat seemingly doesn’t have a moveset yet, if this isn’t it or like it, I might actually riot.

Check out the oringal post here: https://forums.playdeadlock.com/threads/since-punkgoat-seemingly-doesn%E2%80%99t-have-a-moveset-yet-if-this-isn%E2%80%99t-it-or-like-it-i-might-actually-riot.63473/post-127592

Punkgoat v2

“It ain’t easy being a Punk (Rocker), but being a Goat-like deity helps, I guess. It’s mostly the beer and cigarettes, though.”

Fun fact: Biquette the Punk Rock Goat

Punkgoat is a disruptor, looking to create their own tempo and rhythm during a fight, whether it be in a 1v1 skirmish or a team fight, or ganking or being ganked. Able to ocular patdown and visually threat assess a target. Headbutting to neutralize and set up a threat for a Bodycheck into terrain away from a teammate, or knocking that teammate away from the threat. Or maybe, chug three cans of your favorite drink and go on a bender. Haphazardly hurling your body into a crowd, into the heart of a fight, headbanging to the cries of their agony. Of course, one could always show them the way of the Pit, and Mosh off the mayhem of bodies. All good things come to an end though, and the consequences of binging can leave Punkgoat vulnerable to, perhaps, well-deserved payback.

Reference images (Credit to Amir Faysal check out his store here, and Encyclopædia Britannica):


GunMonocussioner (Shadows of the Damned’s pump shotgun; see picture below); two handed, which would make Punkgoat the first shotgun hero to hold their gun with two hands. Alt fire similar to Shiv’s.

Stamina: 2 bars

Abilities


1: Headbutt/banger

Headbutt: Channel to increase damage over time.

  • Can Headbutt early, dealing partial damage and fading slow
  • Punkgoat cannot move while channeling
  • Channel is uninterrupted by Bodycheck

-Upon full channel, Headbutt the first enemy directly in front of Punkgoat, causing the target to be briefly grounded

  • Airborne enemies are shot straight down if hit by at least 3/4ths channeled Headbutt and briefly grounded (get dunked)

After crushing three cans, changes to Headbanger
Headbanger: Punkgoat starts shaking their head violently (but rhythmically), creating a cone AOE that pushes enemies backwards during the duration. Enemies in very close proximity are dealt damage (by the horns). Can move around but not dash or use movement abilities/items. Colliding with terrain stuns Punkgoat, except in Mosh Pit.

2: Bodycheck/hurl

Bodycheck: Dash forward immediately stopping and shoving the first enemy hit in the opposite direction. Both Punkgoat and the target take gun damage.

  • Can only be used on the ground and will always go in a straight line.
  • Can also affect allies
  • Does not affect troopers, but shoves them away.
  • Target will always go full distance
  • However, shove distance is reduced by the distance Bodycheck travels.
  • If the target collides with terrain, briefly stunned.

After crushing three cans, changes to Bodyhurl
Bodyhurl: Hurl your body forward slamming into enemies. Both Punkgoat and the targets take gun damage. Self-damage is proportional to enemies slammed. If done during Mosh Pit, Punkgoat is healed instead of damaged.

  • Airborne enemies caught will be dragged down with Punkgoat and briefly grounded
  • If done in the air, enemies struck are briefly grounded.

3: Can-Crushing Cranium

-Chug a can. Crush it against your forehead. Maintain Alcoholism by going on a bender. After chugging three cans within a time limit, transform into a Baphomet-like figure (mostly cosmetic) with changed abilities.

-Charge ability, hold to drink cans.

  • Starts with 3 cans, max 5 with Extra Charge and Rapid Recharge.
  • Crushing a can starts a timer.
  • Upon three can crushes, receive a buff and different abilities that can be used once per duration.
  • Cans refresh timer/duration, but after three cans become less effective the more cans crushed, up to a maximum amount.
  • Can crushing can be interrupted and will waste a can if it is.
  • Cans are fixed; cans recharge once out of charges or once duration ends

-Time to chug is unaffected by cooldown reduction or Rapid Recharge, but can procurement is.

  • Time to chug can only be reduced by firerate.

-If duration ends after 3 can crushes, become silenced, slowed and reduced resistance/vulnerable to damage for a brief duration based cans drunk during duration.

-If duration ends before 3 can crushes, become slowed.

-Special counter to show you how much you drank in a match

4: Mosh Pit:

-Welcome to the Mosh Pit.
-An arena is formed.

  • Punkgoat’s movement abilities/items are silenced and can only melee in the Pit.
  • Punkgoat can use abilities after three can crushes, but is still limited to using only once.
  • Punkgoat, and enemies and teammates in it become trapped, but the arena can be jumped out of, or slid out of. Punkgoat, however, has a duty to the Pit.
  • Enemies hit by a heavy melee or abilitiy are shoved backwards.
  • If an enemy collides with the edge of the Mosh Pit, the terrain or other enemy heroes/troopers, they will bounce back instead of being stunned
  • Troopers are also affected.
  • Everybody just bounces off each other
  • Allies are immune.

-If anyone slides across on top of the Mosh Pit, they will crowdsurf.

-If Can-Crushing Cranium buff duration ends during Most Pit, heaven forbid, Punkgoat also receives the damage they dealt during the Pit.


The misunderstood deity’s playstyle revolves around, maybe, I like to think, being a functional alcoholic. At least, it started as a joke then became its own thing that I’ve greatly enjoyed. One of my favorite aspects is that in addition to having a “mode shift” type playstyle, the abilities that are changed also shift styles. Where before three cans Punkgoat acts a kind of bouncer, after three cans Punkgoat becomes more of a bully. I wanted to give Punkgoat this weird duality of having some kind of opposites that also complement each other. While Headbutt makes you immobile and you can stun, headbanger allows you to move and knockback. Whereas Bodycheck you can only use on the ground and will stop after hitting a target, Bodyhurl will always go the distance and take anyone along with ‘em. While Can-Crushing Cranium grants benefits, it will also leave you with a nasty hangover if gone on long enough. While you can trap people in the Mosh Pit with you, do you really wanna be trapped somewhere where you, yourself, are as well? In this way, I also wanted the abilities to be self-destructive a little in their own right. Headbutt: you’re stuck. Headbanger: you can really only move. Bodycheck and Bodyhurl also dealing damage to yourself since you’re colliding your body with all kinds of varied occult.

I think it really fits well with the idea of Punk and Baphomet.

I also wanted to try and replicate the feeling of being in a Mosh Pit. Albeit, perhaps, a widely more fantastical and more violent Mosh Pit. Or maybe, being at a punk rock show. At least the spirit of it. As an example, there is a general, maybe, unspoken rule that if someone falls in the Pit, everyone around immediately tries to pick that person up. I mean, it’s common sense? Right? But, I guess, you wouldn’t expect that in a pit of people colliding into each other. And really, there is a type of kindness despite the attitude. So, that’s also one of the cores of Punkgoat for me, how can kindness be shown with violence during the violence?