Over the course of the next week, or maybe few days, or maybe even today, I am going to be adding some of my threads I made for Deadlock, the hopefully new game from Valve.
A thread and page have already been created which can be found here: https://scarson.wiki/deadlock/deadlock-hero-forum-ideas/
Portal
V2 Since Punkgoat seemingly doesn’t have a moveset yet, if this isn’t it or like it, I might actually riot.
Check out the oringal post here: https://forums.playdeadlock.com/threads/since-punkgoat-seemingly-doesn%E2%80%99t-have-a-moveset-yet-if-this-isn%E2%80%99t-it-or-like-it-i-might-actually-riot.63473/post-127592
Punkgoat v2
“It ain’t easy being a Punk (Rocker), but being a Goat-like deity helps, I guess. It’s mostly the beer and cigarettes, though.”
Fun fact: Biquette the Punk Rock Goat
Punkgoat is a disruptor, looking to create their own tempo and rhythm during a fight, whether it be in a 1v1 skirmish or a team fight, or ganking or being ganked. Able to ocular patdown and visually threat assess a target. Headbutting to neutralize and set up a threat for a Bodycheck into terrain away from a teammate, or knocking that teammate away from the threat. Or maybe, chug three cans of your favorite drink and go on a bender. Haphazardly hurling your body into a crowd, into the heart of a fight, headbanging to the cries of their agony. Of course, one could always show them the way of the Pit, and Mosh off the mayhem of bodies. All good things come to an end though, and the consequences of binging can leave Punkgoat vulnerable to, perhaps, well-deserved payback.
Reference images (Credit to Amir Faysal check out his store here, and Encyclopædia Britannica):


Gun: Monocussioner (Shadows of the Damned’s pump shotgun; see picture below); two handed, which would make Punkgoat the first shotgun hero to hold their gun with two hands. Alt fire similar to Shiv’s.

Stamina: 2 bars
Abilities
1: Headbutt/banger
–Headbutt: Channel to increase damage over time.
- Can Headbutt early, dealing partial damage and fading slow
- Punkgoat cannot move while channeling
- Channel is uninterrupted by Bodycheck
-Upon full channel, Headbutt the first enemy directly in front of Punkgoat, causing the target to be briefly grounded
- Airborne enemies are shot straight down if hit by at least 3/4ths channeled Headbutt and briefly grounded (get dunked)
After crushing three cans, changes to Headbanger
–Headbanger: Punkgoat starts shaking their head violently (but rhythmically), creating a cone AOE that pushes enemies backwards during the duration. Enemies in very close proximity are dealt damage (by the horns). Can move around but not dash or use movement abilities/items. Colliding with terrain stuns Punkgoat, except in Mosh Pit.
2: Bodycheck/hurl
–Bodycheck: Dash forward immediately stopping and shoving the first enemy hit in the opposite direction. Both Punkgoat and the target take gun damage.
- Can only be used on the ground and will always go in a straight line.
- Can also affect allies
- Does not affect troopers, but shoves them away.
- Target will always go full distance
- However, shove distance is reduced by the distance Bodycheck travels.
- If the target collides with terrain, briefly stunned.
After crushing three cans, changes to Bodyhurl
–Bodyhurl: Hurl your body forward slamming into enemies. Both Punkgoat and the targets take gun damage. Self-damage is proportional to enemies slammed. If done during Mosh Pit, Punkgoat is healed instead of damaged.
- Airborne enemies caught will be dragged down with Punkgoat and briefly grounded
- If done in the air, enemies struck are briefly grounded.
3: Can-Crushing Cranium
-Chug a can. Crush it against your forehead. Maintain Alcoholism by going on a bender. After chugging three cans within a time limit, transform into a Baphomet-like figure (mostly cosmetic) with changed abilities.
-Charge ability, hold to drink cans.
- Starts with 3 cans, max 5 with Extra Charge and Rapid Recharge.
- Crushing a can starts a timer.
- Upon three can crushes, receive a buff and different abilities that can be used once per duration.
- Cans refresh timer/duration, but after three cans become less effective the more cans crushed, up to a maximum amount.
- Can crushing can be interrupted and will waste a can if it is.
- Cans are fixed; cans recharge once out of charges or once duration ends
-Time to chug is unaffected by cooldown reduction or Rapid Recharge, but can procurement is.
- Time to chug can only be reduced by firerate.
-If duration ends after 3 can crushes, become silenced, slowed and reduced resistance/vulnerable to damage for a brief duration based cans drunk during duration.
-If duration ends before 3 can crushes, become slowed.
-Special counter to show you how much you drank in a match
4: Mosh Pit:
-Welcome to the Mosh Pit.
-An arena is formed.
- Punkgoat’s movement abilities/items are silenced and can only melee in the Pit.
- Punkgoat can use abilities after three can crushes, but is still limited to using only once.
- Punkgoat, and enemies and teammates in it become trapped, but the arena can be jumped out of, or slid out of. Punkgoat, however, has a duty to the Pit.
- Enemies hit by a heavy melee or abilitiy are shoved backwards.
- If an enemy collides with the edge of the Mosh Pit, the terrain or other enemy heroes/troopers, they will bounce back instead of being stunned
- Troopers are also affected.
- Everybody just bounces off each other
- Allies are immune.
-If anyone slides across on top of the Mosh Pit, they will crowdsurf.
-If Can-Crushing Cranium buff duration ends during Most Pit, heaven forbid, Punkgoat also receives the damage they dealt during the Pit.
The misunderstood deity’s playstyle revolves around, maybe, I like to think, being a functional alcoholic. At least, it started as a joke then became its own thing that I’ve greatly enjoyed. One of my favorite aspects is that in addition to having a “mode shift” type playstyle, the abilities that are changed also shift styles. Where before three cans Punkgoat acts a kind of bouncer, after three cans Punkgoat becomes more of a bully. I wanted to give Punkgoat this weird duality of having some kind of opposites that also complement each other. While Headbutt makes you immobile and you can stun, headbanger allows you to move and knockback. Whereas Bodycheck you can only use on the ground and will stop after hitting a target, Bodyhurl will always go the distance and take anyone along with ‘em. While Can-Crushing Cranium grants benefits, it will also leave you with a nasty hangover if gone on long enough. While you can trap people in the Mosh Pit with you, do you really wanna be trapped somewhere where you, yourself, are as well? In this way, I also wanted the abilities to be self-destructive a little in their own right. Headbutt: you’re stuck. Headbanger: you can really only move. Bodycheck and Bodyhurl also dealing damage to yourself since you’re colliding your body with all kinds of varied occult.
I think it really fits well with the idea of Punk and Baphomet.
I also wanted to try and replicate the feeling of being in a Mosh Pit. Albeit, perhaps, a widely more fantastical and more violent Mosh Pit. Or maybe, being at a punk rock show. At least the spirit of it. As an example, there is a general, maybe, unspoken rule that if someone falls in the Pit, everyone around immediately tries to pick that person up. I mean, it’s common sense? Right? But, I guess, you wouldn’t expect that in a pit of people colliding into each other. And really, there is a type of kindness despite the attitude. So, that’s also one of the cores of Punkgoat for me, how can kindness be shown with violence during the violence?